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Game Studies and Esports
Achievements Unlocked
The University of Delaware's Bachelor of Arts in Game Studies and Esports prepares majors for excellence in a broad range of careers in the video game industry and related fields. Today's video game developers and publishers aren't just looking for qualified programmers and designers, they need well-balanced experts in cultural awareness, marketing, management, education, communication, law and health. Meanwhile, the surging popularity of eSports, live streaming and indie game development shows how global game culture continues to grow and diversify in the 21st century.
UD's Game Studies and Esports degree provides graduates with a rigorous interdisciplinary background, unlocking the myriad skills that will allow them to conquer the challenges the video game industry faces every day.
The program features an internship, a Capstone experience and six core courses: Introduction to Art and Design for Games, Introduction to Programming in Games, Introduction to Game Development, Introduction to Writing for Games, Introduction to Game Studies and Introduction to eSport Management. In addition to the core curriculum above, majors complete five of the Focus Area Courses (15 credits), with at least three courses from the same focus area and at least two courses at the 400 level. After required courses are completed, sufficient elective credits must be taken to meet the minimum credit requirement for the degree with credits to total a minimum of 124.
AREAS OF STUDY
- Games, Culture and Society
- Game Design and Development
- Game Industry and eSport Management
CAREER OPTIONS
- AI Programmer
- Animator
- Art Director
- Audio Engineer
- Character or Environment Artist
- Esports Agent, Analyst, Coach Host or Team Manager
- Game Designer, Developer or Programmer
- Narrative Designer
- Software Engineer
GRADUATE PROGRAMS
- Computer Science
- Computing and Digital Media
- Digital Media and Electronic Art
- Experience Design
- Game Development and Studies
- Human-Computer Interaction
- Interactive Entertainment
- Software Development
What's special about this program?
The University of Delaware’s Game Studies and Esports major is designed to match students’ academic and professional interests. Students choose from three courses of study:
games, culture and society
game design and development
game industry and esports management
The major includes six core courses created specifically for the program, along with a hands-on internship and a senior capstone. In the capstone, students complete both individual and collaborative game development projects.
What sets this major apart is its interdisciplinary focus. In addition to courses in art and design and computer and information sciences, students can take classes across three colleges in fields such as English, music, sport management, business administration, marketing and languages, literatures and cultures.
UD graduates develop a strong understanding of the game development process, as well as how games are distributed, received and interpreted by popular and critical audiences. This breadth of study prepares students for careers in a field that continues to grow and evolve.
Get involved
- Blue Hen Esports Competition
- UD eSports Arena
Game Development Club
Casual Video Game Club
Anime and Manga Club
8-Bit Orchestra
Board Game Club
Delaware Fighting Game Community
Video Game Tournament Club
Critical Failure (a D&D club)
- Galadrim (all things Sci-Fi, Fantasy and tabletop RPGs)
UD Library Virtual Reality Studio
Game Studies Minor
Sample Curriculum #1
FOCUS AREA: GAMES, CULTURE AND SOCIETY
TOTAL CREDITS: 124-126
FALL
| COURSE |
CREDITS
|
|
| GAME201 | Intro to Game Studies | 3
|
| ENGL110 | Seminar in Composition | 3
|
| LANG105 | Foreign Language Requirement (1/3) | 4
|
| CISC104 | Intro to Programming for Games | 3
|
| FYE | First Year Experience | 1
|
| MATHXXX | Mathematics Requirement | 3
|
TOTAL CREDITS: 17
|
SPRING
| COURSE | CREDITS
|
|
| ART200 | Intro to Art and Design for Games | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
| SPTM211 | Intro to eSports and eSport Management | 3
|
| LANG106 | Foreign Language Requirement (2/3) | 4
|
TOTAL CREDITS: 17
|
FALL
| COURSE |
CREDITS
|
|
| CISC204 | Intro to Game Development | 3
|
| GAME351 | Videogames and Japan (Multicultural) | 3
|
University Breadth Requirement
|
Group B: History and Cultural Change
|
3 |
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3 |
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4 |
TOTAL CREDITS: 16
|
SPRING
| COURSE | CREDITS
|
|
| ENGL220 | Intro to Writing for Games | 3
|
| ENGL215 | Intro to Ethnic and Cultural Studies | 3
|
| University Breadth Requirement | 3
|
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
TOTAL CREDITS: 16
|
FALL
| COURSE | CREDITS
|
|
| ENGL278 | Studies in Diversity | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
University Breadth Requirement
|
3
|
|
COMM206
|
Sex, Violence and the Media
|
3
|
TOTAL CREDITS: 15
|
SPRING
| COURSE |
CREDITS
|
|
BUAD301
|
Intro to Marketing
|
3
|
| ELEC | Free Elective | 3
|
| University Breadth Requirement | 3
|
|
| University Breadth Requirement | Group B: History and Cultural Change | 3
|
| University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
TOTAL CREDITS: 15
|
FALL
| COURSE | CREDITS
|
|
| ENGL416 | Designing Online Information | 3
|
| GAME401 | Internship | 1-3
|
| University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
| University Breadth Requirement | Group B: History and Cultural Change | 3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 13-15
|
SPRING
| COURSE |
CREDITS
|
|
| GAME490 | Capstone Seminar (Second Writing Requirement) | 3
|
| BUAD473 | Consumer Behavior | 3
|
| ELEC | Free Elective | 3
|
| ELEC | Free Elective | 3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
Sample Curriculum #2
FOCUS AREA: GAME DESIGN AND DEVELOPMENT
TOTAL CREDITS: 124-126
FALL
| COURSE | CREDITS
|
|
| GAME201 | Intro to Game Studies | 3
|
| ENGL110 | Seminar in Composition | 3
|
| MATHXXX | Mathematics Requirement | 3
|
| LANG105 | Foreign Language Requirement (1/3) | 4
|
| CISC104 | Intro to Programming in Games | 3
|
| FYE | First Year Experience | 1
|
TOTAL CREDITS: 17
|
SPRING
| COURSE | CREDITS | |
| ART200 | Intro to Art and Design for Games | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
| SPTM211 | Intro to eSport Management | 3
|
| LANG106 | Foreign Language Requirement (2/3) | 4
|
| TOTAL CREDITS: 17 |
FALL
| COURSE |
CREDITS
|
|
| CISC204 | Intro to Game Design and Development | 3
|
| GAME352 | Videogames and Latin America (Multicultural) | 3
|
University Breadth Requirement
|
Group B: History and Cultural Change
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
TOTAL CREDITS: 16
|
SPRING
| COURSE | CREDITS
|
|
| ENGL220 | Intro to Writing for Games | 3
|
| ART209 | Core Design | 3
|
University Breadth Requirement
|
3
|
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab)
|
4
|
TOTAL CREDITS: 16
|
FALL
| COURSE | CREDITS
|
|
| CISC374 | Educational Game Design | 3
|
| MUSC105 | Fundamentals of Music | 3
|
| University Breadth Requirement | 3
|
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
TOTAL CREDITS: 15
|
SPRING
| COURSE | CREDITS
|
|
| MUSC334 | Intro to Creative Sound Design | 3
|
| University Breadth Requirement | 3
|
|
University Breadth Requirement
|
Group B: History and Cultural Change
|
3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
FALL
| COURSE | CREDITS | |
| ART407 | Topics in Art and Technology | 3
|
| GAME401 | Internship | 1-3
|
| University Breadth Requirement | Group B: History and Cultural Change | 3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences
|
3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 13-15
|
SPRING
| COURSE | CREDITS
|
|
| GAME490 | Capstone Seminar (Second Writing Requirement) | 3
|
| ENGL416 | Designing Online Information | 3
|
| ELEC | Free Elective | 3
|
| ELEC | Free Elective | 3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
Sample Curriculum #3
FOCUS AREA: GAME INDUSTRY AND ESPORT MANAGEMENT
TOTAL CREDITS: 124-126
FALL
| COURSE | CREDITS
|
|
| GAME201 | Intro to Game Studies | 3
|
| ENGL110 | Seminar in Composition | 3
|
| LANG105 | Foreign Language Requirement (1/3) | 4
|
| CISC104 | Intro to Programming in Games | 3
|
| FYE | First Year Experience | 1
|
| MATHXXX | Mathematics Requirement | 3
|
TOTAL CREDITS: 17
|
SPRING
| COURSE | CREDITS
|
|
| ART200 | Intro to Art and Design for Games | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities | 3
|
| SPTM211 | Intro to eSport Management | 3
|
| LANG106 | Foreign Language Requirement (2/3) | 4
|
| University Breadth Requirement | Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
TOTAL CREDITS: 17
|
FALL
| COURSE |
CREDITS
|
|
| CISC204 | Intro to Game Development | 3
|
| GAME351 | Videogames and Japan (Multicultural) | 3
|
University Breadth Requirement
|
Group B: History and Cultural Change | 3
|
University Breadth Requirement
|
Group C: Social and Behavioral Sciences | 3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
| TOTAL CREDITS: 16 |
SPRING
| COURSE |
CREDITS
|
|
| ENGL220 | Intro to Writing for Games | 3
|
| BUAD301 | Intro to Marketing | 3
|
University Breadth Requirement
|
Group A: Creative Arts and Humanities | 3
|
University Breadth Requirement
|
Group D: Mathematics, Natural Sciences and Technology (w/lab) | 4
|
University Breadth Requirement
|
3
|
|
TOTAL CREDITS: 16
|
FALL
| COURSE |
CREDITS
|
|
| SPTM315 | Legal Aspects of Sport Management | 3
|
| University Breadth Requirement | 3
|
|
| University Breadth Requirement | Group A: Creative Arts and Humanities | 3
|
| University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
ELEC
|
Free Elective | 3 |
TOTAL CREDITS: 15
|
SPRING
| COURSE | CREDITS
|
|
| University Breadth Requirement | 3
|
|
| University Breadth Requirement | Group B: History and Cultural Change | 3
|
| University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
| ELEC | Free Elective | 3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|
FALL
| COURSE | CREDITS
|
|
| SPTM417 | Sport Marketing | 3
|
| BUAD473 | Consumer Behavior | 3
|
| GAME401 | Internship | 1-3
|
| University Breadth Requirement | Group B: History and Cultural Change | 3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 13-15
|
SPRING
COURSE
|
CREDITS
|
|
| GAME490 | Capstone Seminar (Second Writing Requirement) | 3
|
| SPTM419 | Ethics & Issues in Sport Management | 3
|
| University Breadth Requirement | Group C: Social and Behavioral Sciences | 3
|
| ELEC | Free Elective | 3
|
| ELEC | Free Elective | 3
|
TOTAL CREDITS: 15
|