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Faculty invited to enter games and sims contest

In this simulation, students arrange batteries, wires, and resistors on a circuit board. When the circuit is completed, they can test it by flipping the switch at left.
4:52 p.m., Oct. 25, 2005--Not long ago, “Jeopardy” was the ultimate classroom learning game. No matter the course content or class size, an instructor could always count on a good quiz game to engage students in a fun and effective way. But technology has vastly broadened the scope of possibilities for instruction, and those in-class Jeopardy sessions have given way to countless new forms of games and simulations that can be played in or out of class, 24-hours-a-day.

A recent Educase study illustrated just how important interactive technology components have become to the educational setting, citing that students want “more innovative uses of information technologies that provide real-time data in experiential learning exercises, more visual materials, and simulation.”

PRESENT, UD’s teaching, learning and technology center, invites educators to take full advantage of the emerging demand for interactive technology by entering the Games and Simulations Contest. While the prospect of developing an interactive technology component is exciting, it can also be a complicated and intensive process. The winning applicant will have the opportunity to develop their idea in close cooperation with the skilled staff of the PRESENT.

Here, the user edits the grammar, punctuation, and spelling of sentences, then clicks a button to check their result against the correct answer.
Although faculty are encouraged to let creativity guide their ideas, the most important consideration in submitting a proposal is the inclusion of clear educational goals. In addition, applicants should develop an idea that will be applicable to the broadest range of students possible, while remaining durable and adaptable over time.

A “student’s eye-view” also is essential in creating an accessible product. What will students see or hear and how will they be able to meaningfully interact with the program? Instructors could use games or simulations outside the classroom, as a collaborative in class exercises, and to motivate further discussion and research.

All contest proposals must be submitted to the PRESENT by Wednesday, Nov. 16. For more information on award criteria and proposal requirements, or to download a contest entry form, view a sampling of interactive projects, or submit your proposal, visit the Games and Simulations Contest web site at [www.udel.edu/present/contest/index.html].

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