DSSEP Home Page Instructional Lesson: Civics 2 Grades 6-8
The T-G-T Constitution Game
by
Fran O'Malley
The Democracy Project

Abstract
This lesson offers an exciting way to pre-assess or review the contents of the United States Constitution in a game & tournament format using the highly effective Teams-Games-Tournament (T-G-T) cooperative learning strategy.

Targeted Audience: Grades 6-8

Time to Complete: 20-25 minutes per round.

Benchmark Addressed: Civics 2 [Politics]
Students will understand the principles and content of major American state papers such as the…United States Constitution…

Materials Needed:

  • Numbered cards.
  • Numbered questions that focus on the content (e.g. the Constitution) - see Handouts 1 and 2. One set of questions for each team will be needed.

Procedures:

1. Create a list of questions focusing on the content of the Constitution (Handout 1).

2. Create numbered "cards" that correspond with the number of questions that you have created for the Constitution "game" and "tournament."

3. Place students in teams of 4-5 that are heterogeneously grouped in terms of achievement level. Each team should be given a letter and each student a number (e.g. A1-4, B1-4 etc.). The 1s are the lower achieving students, the 2s and 3s are the middle level achieving students, and the 4s are the high achieving students.

4. Place the numbered "cards" that you have created at each team's table upside down.

5. Distribute one set of numbered review questions (Handout 1) to each team.

6. Have students draw one card at a time. If a student draws number 34, they have to answer question 34. If the student gets the answer correct, the student keeps the card. At the end of the round, the student with the most cards wins the game. If a student responds to a question incorrectly, the student to his or her left may "steal" the point by challenging and giving a correct response. This allows the students on a particular team to teach one another the content.

7. Once the "game" round is complete have students move to "tournament" tables. All of the #1s go to one table, all of the number 2s to another table etc. During this phase of the "tournament," the students will compete against peers of comparable ability to earn rewards or bonus points.

8. Repeat steps 4 and 5. This time, however, the students will be competing against other teams (e.g. Team A students compete against Teams B, C, D, and E). Have students keep scores and report their individual scores back to their Teams at the conclusion of the tournament. In other words, have all of the students from Team A report their scores. Calculate Team scores. The team with the highest number of total points wins the tournament. Bonus points or other rewards can be offered to the winners.

9. Give an assessment based on the content that you have taught (in this case the Constitution). Compile the scores of each team. The team that earns the highest number of points on the assessment receives an additional reward (e.g. bonus points).

10. Repeat the process using Handout 2 if you intend to conduct more than one round.

NOTE: The teacher's role in this activity is to be available to the students to answer questions that no one in a particular group can answer.

Tip for the Teacher: A neat signaling strategy you and your students can use to request help from the teacher involves taping one green and one red plastic cup together. Place one taped cup device on each table. One student in each group can be assigned the role of "requestor" i.e. the person who requests help from the teacher. He or she can turn the green cup up when the teacher is needed or keep the red cup up when no help is needed.

HANDOUTS

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