A Role-Playing Game for Teaching Science Process
Procedures
- Lecture notes and organizing material on web
- Text: Hawking's Brief History of Time
- Lectures on cosmology
- Role-playing game on particle spectroscopy
- Disguised particle data.
- Lectures on methods
- Submission of papers by student groups over EMail system
- Refereeing by instructor
- Publication of "Reviews of PHYS 146"
- "Conferences."
- Editorials playing the role of review papers.
- Group-learning aspects.
- Credit is given to all participating members of group.
- Groups work in and out of class.
- Help available for individual groups.
- Exam questions covering the game.
Evaluation
What the students said about process
The role and importance of publication was noticed:
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"One thing my group learned in this game was that reporting findings
was just as or more important than discovering them."
-
"When asking members of other groups the ways in which they
attempted to solve a particular problem, many of the ideas were
almost always different from those of the group you were working
with, and I felt that this had an enormous impact on the fast
results...."
-
"Unfortunately we had much difficulty in determining how our work
fit into the particle game. In retrospect, we should have submitted
our preliminary results without worrying about their meaning. This
would have allowed other groups to use our information in furthering
their efforts." [a PHYS146 Prize winner]
-
"After working the entire previous class on what we felt was
information suitable for publication, we handed it over to our one
other partner to type up for publication. [It was] never typed....
Our findings were published, but not by our group."
As might be expected, there were a number of perceptive comments
about competition:
-
"[I]f a group thought that they had a new idea which no one else
had thought of, sometimes, they would slow down their pace of work.
...[M]ore times than not, other groups would be able to think of the
idea themselves and hand in a paper on the idea. This brought a
strong competition to the Particle Game."
-
"[T]he groups were hesitant to share information with other groups
because the students took the game as not only an educational
experience but also as a competition."
-
"While I struggled to come up with new evidence worthy of
publication, some groups were excelling and publishing paper on top
of paper. As I read these publications I was left to wonder what
they were getting that I was missing."
-
"There were, however, some problems with the Game. For one, many of
the participants were either above or below the 'average' scientific
knowledge or ability of the class. As such, some of the groups
moved much farther ahead much faster than some of the other groups.
This led to some of the publications being rather impenetrable to
some of the class."
Not everyone made the proper connections between the game and the
"real world":
"I think that our class did not resemble a true scientific community
because members of a scientific community obviously understand what
they are going to be investigating."
Some of the students seemed to really understand what is interesting
about being a scientist. The two quotes below came from nonscience
majors:
-
"It was interesting to just fool around with the tables of particles
to see what we could discover. I guess in a way this was the point
of the particle game."
-
"[I]t was hard to believe that something so 'pretty' as the subgroup
[of] spin 3/2 baryons could have been extracted from such a previously
random data table." [a PHYS146 Prize winner]
Finally, one student had an interesting summary of the overall
effect of the process:
"With so many groups working on the same thing or different things
or even individuals in groups working independently, a slightly
controlled chaos was the preferred scientific process of discovery."
Conditions Needed for Use
- Many possible subjects would work.
- Library research could be used.
- Instructor must have good general background in subject matter.
- At least nine independent groups are needed.
- Subject must have some productive but routine tasks so all students can do something.
- There must be enough ideas to be discovered to allow publishing
several issues of the journal.
- It must be possible to make significant progress in the time
allotted.
- Some groups need substantive and emotional support to deal with
the frustration inherent in any research project.
- There is a high grading burden.
- It must be possible for each group of students to meet with the
instructor or an assistant sometime during each classroom session
[HLS].