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Millennial Learning: April 16-17, 2009
Steve Sugar
Games That Teach: Five Low-Tech Favorites

Steve Sugar is a writer and teacher of classroom learning games. Steve’s writings include game collections for five books published by Jossey-Bass and ASTD Press; activities featured in over thirty professional books, annuals and journals; a wall game on academic ethics featured in To Improve the Academy (Volume 13); a board game on AIDS, written for Surgeon General, Dr. C. E. Koop, that won the ASTD Metro Chapter’s “Outstanding Contribution to the HRD Profession”; two template learning games, QUIZO and Board Game Bingo, used by private and public sector educators in twelve countries; and a new musical team-game, Maestro, currently featured on HRDQ.com. His books and games are featured on www.thegamegroup.com.

Steve currently teaches in the UMBC undergraduate management curriculum, as well as co-instructs in the ISD-Training Systems graduate course, “Serious Learning Games.”

Games That Teach: Five Low-Tech Favorites

Is your topic as exciting to your learner as it is to you? If not, then you should consider adding five smile-provoking learning games to your classroom mix.

And, what happens when the “lights go out?” These five low-tech games can be played anywhere, at anytime, needing only paper, pencil, and commonly found game accessories and/or household items.

In this highly interactive workshop, you will first experience the joy of playing five crowd-pleasing games in a variety of playing formats. Then, after game play, you will learn from a games writer how to adapt each game for your next class, with minimum resources and rework. Finally you will take-home a participant’s manual containing each game template with tips on how to resource, prepare, set-up, and conduct each game, as well as a reference list of significant learning-game books, articles, catalogs, games, websites and software.

Roundtable discussion: Bingo Goes to College!

If you can write an exam on your topic, then you can develop your own classroom Bingo game. To test this hypothesis, sample the simple, but effective, game play of ‘Generic Bingo.’ Then, visit with a games writer to learn how to produce the game materials from common office supplies, insert your topic questions, and administer the classic game that is played each week by 22 million in the U.S. alone.

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