| Millennial
Learning: April
16-17, 2009
Steve
Sugar
Games
That Teach: Five Low-Tech Favorites
Steve Sugar
is a writer and teacher of classroom learning games. Steve’s
writings include game collections for five books published by Jossey-Bass
and ASTD Press; activities featured in over thirty professional
books, annuals and journals; a wall game on academic ethics featured
in To Improve the Academy (Volume 13); a board game on
AIDS, written for Surgeon General, Dr. C. E. Koop, that won the
ASTD Metro Chapter’s “Outstanding Contribution to the
HRD Profession”; two template learning games, QUIZO and Board
Game Bingo, used by private and public sector educators in
twelve countries; and a new musical team-game, Maestro, currently
featured on HRDQ.com. His books and games are featured on www.thegamegroup.com.
Steve currently
teaches in the UMBC undergraduate management curriculum, as well
as co-instructs in the ISD-Training Systems graduate course, “Serious
Learning Games.”
Games
That Teach: Five Low-Tech Favorites
Is your topic
as exciting to your learner as it is to you? If not, then you should
consider adding five smile-provoking learning games to your classroom
mix.
And, what happens
when the “lights go out?” These five low-tech games
can be played anywhere, at anytime, needing only paper, pencil,
and commonly found game accessories and/or household items.
In this highly
interactive workshop, you will first experience the joy of playing
five crowd-pleasing games in a variety of playing formats. Then,
after game play, you will learn from a games writer how to adapt
each game for your next class, with minimum resources and rework.
Finally you will take-home a participant’s manual containing
each game template with tips on how to resource, prepare, set-up,
and conduct each game, as well as a reference list of significant
learning-game books, articles, catalogs, games, websites and software.
Roundtable
discussion: Bingo Goes to College!
If you can
write an exam on your topic, then you can develop your own classroom
Bingo game. To test this hypothesis, sample the simple, but effective,
game play of ‘Generic Bingo.’ Then, visit with a games
writer to learn how to produce the game materials from common office
supplies, insert your topic questions, and administer the classic
game that is played each week by 22 million in the U.S. alone.
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