Plug and Play Technologies for Course EnhancementWhat are we talking about?Low threshold
Content independent - YOU provide the content Interactive - Students have something they can DO*
Internet available - Just link to the page to provide students with access How do they work?Behind the scenes, these applications rely on a variety of programming tools, such as javascript, xml, or server-side CGI scripting. Fortunately, the code that makes the interactivity "go" is mostly hidden from game creators. The one exception is xml driven utilities that lack a wizard-like xml editor. These must be hand edited, and are therefore not for the faint of heart. Type I: Server controlledInstructor creates content (usually after registering). The creation process generally includes filling out a form and/or uploading support files, such as graphics, audio, video or Flash. Students are provided a link to the tool's site. This type provides the least control to the instructor, who must trust to the engine site to maintain their content and allow students to access it. Pre-requisites:
example: UBC Timeline , sPresent, Epsilen Type II: Server-side creation tool, local access.Instructor creates content using an online tool, but then downloads the resulting files. The files can then be deployed in any way (online, projected from instructors computer, on CD, over a network...). Pre-requisites:
example:QuizMaster , FlashPower , Annotated Video Type III: Local creation, local access.Instructor downloads (and perhaps installs) the creation tool, and uses it locally to produce files, which he then deploys at will. Some type III tools are free, others are not. Pre-requisites:
example: UD tile sorter, Crossword Puzzle, ResourcesTeaching, Learning and Technology Low Threshold Applications Archive Wish ListDon't see what you want? The PRESENT is looking for the next killer Plug-and-Play toy in this category. If you think you have a great idea, send email to Becky Kinney. |