Multimedia Literacy TeleWebCourse

The Multimedia Literacy TeleWebCourse is a Web-based version of the University of Delaware’s Multimedia Literacy course. Distributed by PBS, the TeleWebCourse version enables students to complete the course totally over the Web, in a distance-learning format that enables the course to be taken from any location where there is a connection to the Internet.

The University of Delaware offers this course for communications credit at the undergraduate level (COMM 486), and for education credit both at the undergraduate (EDUC 485) and graduate level (EDUC 685).

The TeleWeb version of the course consists of the following components:

There are 14 weeks of instruction in the course. Each week, students complete classes containing both conceptual and hands-on components. In the conceptual part of the course, students learn how multimedia is changing the world we live in, how to use it effectively, why it became a multibillion-dollar industry so quickly, and the impact it will have on our way of life. In the hands-on component, students learn how to create their own multimedia applications and publish them on the Web.

Grading is based on three kinds of activities. First, students get a grade for their class participation, which is done via e-mail, listserv, and online discussion forums. Second, each student writes a term paper dealing with an educational or communications issue. Students learn how to conduct online research and document electronic sources in APA, MLA, or CMS bibliographic style. Third, each student develops an original multimedia application and publishes it to the Web. Education majors normally create presentations they can use in their teaching. Communications majors often create presentations that demonstrate their multimedia skills to potential employers. Students who take the course for graduate credit are required to create more complex presentations and write more in-depth term papers containing twice as many citations as undergraduates.

There are no prerequisites for this course. It is assumed, however, that each student has access to the Internet, knows how to send and receive e-mail messages, and can access the Web with Microsoft Internet Explorer, Netscape Navigator, or WebTV. It is further assumed that each student has access to PowerPoint, either on a Windows PC or a Macintosh. In the hands-on component of this course, the students learn how to create and publish multimedia applications with PowerPoint.

Organization

The Multimedia Literacy course has two kinds of activities—conceptual and hands-on. The conceptual component has four parts: In the hands-on portion of the course, Parts Five through Seven provide a multimedia toolkit. Step-by-step tutorials show how to create multimedia text, graphics, sound, and video. Students learn how to manipulate text, import clip art, digitize photographs, draw pictures, record sound, make CD Audio clips, edit digital video, create buttons, and interact with users.  Then the students learn how to create a multimedia application on the History of Flight. Part Eight concludes the course with a tutorial on multimedia publishing, providing strategies and techniques for distributing applications on disk or over the Internet.

The book concludes with a glossary that defines the terms a multimedia-literate person should know. The author has coined a new term that combines the words “multimedia” and “literate” into the adjective multiliterate, which is what students will be when they finish this course:

  mul-ti-lit-er-ateadj : understanding the principles of multimedia, its impact on the world, and how to use it for attaining business, professional, educational, and personal objectives

Interactive CD-ROM Brings the Book to Life

The CD-ROM packaged with the book is known as the Multilit CD. The CD is tied to each chapter in the tutorial part of the book and includes:

Web Site Links the Book to the Internet

There is a corresponding chapter at the Web site for each chapter in the book.  The Web site contains:

Multimedia Concepts

The first part of the book introduces the concepts of multimedia. The reading level and computer skills required are appropriate for any business professional, teacher, executive, college student, marketing rep, audiovisual professional, or high school student. One of the most important issues in multimedia is deciding what hardware to buy. The next four chapters look into the future of multimedia:

Hands-On Tutorial and Projects

The rest of the book is a hands-on tutorial you complete on your multimedia computer.